Overview

Status
In Development
Next Milestone
Q3 2025 – Level Art & Atmosphere
Community
Q2 2025 – Prototype & Core Mechanics Done

Implemented ghost possession, basic haunt AI, and core level traversal.

Goals

  • Ghost possession prototype
  • Baseline haunt AI behaviors
  • Core traversal & interaction

Deliverables

  • Playable prototype v0.1
  • Temp SFX + placeholder UI
  • Internal playtest report

Status

Window
Apr–Jun 2025
Owner
Gameplay Team
Confidence
High

Notes

Early tests confirm the possession loop feels distinct; movement tuning carried to next milestone.

Q3 2025 – Level Art & Atmosphere Next

Blockout of the mansion environment, dynamic lighting experiments, and ambient soundscapes.

Goals

  • Greybox mansion layout
  • Lighting pass (dynamic + baked)
  • Ambient & stinger palette

Art Tasks

  • Modular hallway kit
  • Foliage + exterior props
  • FX: fog volumes + dust motes

Status

Window
Jul–Sep 2025
Owner
Art + Audio
Confidence
Medium

Notes

Expect iteration on tone mapping and color grade; target 60fps in target scenes.

Q4 2025 – Gameplay Loop & AI Polish Planned

Refining chase mechanics, audio cue integration, and early playtesting feedback.

Goals

  • AI pathing reliability under stress
  • Audio cues for proximity + danger
  • Loop clarity: pursue → evade → reset

Playtest Focus

  • Tension curve feels consistent
  • Player readability during haunt
  • Fairness: counterplay options exist
Q1 2026 – Narrative & Puzzle Integration Planned

Adding environmental puzzles, story beats, voice-over integration, and UI polish.

Content

  • Three narrative beats across foyer/attic/basement
  • Puzzle verbs: inspect, combine, ritual
  • VO pass for core scenes

UI/UX

  • Inventory readability
  • Subtitle + accessibility options
  • Diegetic prompts (minimal HUD)
Q2 2026 – Beta Testing & Optimization Planned

Closed beta with backers, performance tuning, bug fixing, and accessibility features.

Testing

  • Closed beta cohorts (2 waves)
  • Crash + perf telemetry
  • Controller pass + remapping

Optimization

  • Streaming + memory budgets
  • Lighting bake pass
  • Load time targets
Q3 2026 – Launch & Post-Launch Support Planned

Official release, marketing campaign, DLC planning, and community engagement.

Launch

  • Release candidate build
  • Store assets + trailer
  • Day‑1 patch checklist

Post‑Launch

  • Hotfix cadence
  • DLC exploration doc
  • Community feedback loop

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