Fantasma Roadmap
Our journey to a truly terrifying horror experience
Overview
▶ Q2 2025 – Prototype & Core Mechanics
Implemented ghost possession, basic haunt AI, and core level traversal.
Goals
- Ghost possession prototype
- Baseline haunt AI behaviors
- Core traversal & interaction
Deliverables
- Playable prototype v0.1
- Temp SFX + placeholder UI
- Internal playtest report
Status
- Window
- Apr–Jun 2025
- Owner
- Gameplay Team
- Confidence
- High
Notes
Early tests confirm the possession loop feels distinct; movement tuning carried to next milestone.
▶ Q3 2025 – Level Art & Atmosphere
Blockout of the mansion environment, dynamic lighting experiments, and ambient soundscapes.
Goals
- Greybox mansion layout
- Lighting pass (dynamic + baked)
- Ambient & stinger palette
Art Tasks
- Modular hallway kit
- Foliage + exterior props
- FX: fog volumes + dust motes
Status
- Window
- Jul–Sep 2025
- Owner
- Art + Audio
- Confidence
- Medium
Notes
Expect iteration on tone mapping and color grade; target 60fps in target scenes.
▶ Q4 2025 – Gameplay Loop & AI Polish
Refining chase mechanics, audio cue integration, and early playtesting feedback.
Goals
- AI pathing reliability under stress
- Audio cues for proximity + danger
- Loop clarity: pursue → evade → reset
Playtest Focus
- Tension curve feels consistent
- Player readability during haunt
- Fairness: counterplay options exist
▶ Q1 2026 – Narrative & Puzzle Integration
Adding environmental puzzles, story beats, voice-over integration, and UI polish.
Content
- Three narrative beats across foyer/attic/basement
- Puzzle verbs: inspect, combine, ritual
- VO pass for core scenes
UI/UX
- Inventory readability
- Subtitle + accessibility options
- Diegetic prompts (minimal HUD)
▶ Q2 2026 – Beta Testing & Optimization
Closed beta with backers, performance tuning, bug fixing, and accessibility features.
Testing
- Closed beta cohorts (2 waves)
- Crash + perf telemetry
- Controller pass + remapping
Optimization
- Streaming + memory budgets
- Lighting bake pass
- Load time targets
▶ Q3 2026 – Launch & Post-Launch Support
Official release, marketing campaign, DLC planning, and community engagement.
Launch
- Release candidate build
- Store assets + trailer
- Day‑1 patch checklist
Post‑Launch
- Hotfix cadence
- DLC exploration doc
- Community feedback loop